![]() Its just that on a small model i was zooming in to see detail and i was always reaching that point where i could zoom no further. English When the path is narrow and steep, it is better to move forward in small steps than not to move forward at all. if a bit of a pain to have to slide around instead of just zooming ![]() That being said FLY MODE (sift F) seems to work fine. See full entry for forwards Collins COBUILD Advanced Learner’s Dictionary. I mean the camera is “in scene” and i’m obviously not looking through a “camera” at my scene as i create it… just seems odd to automatically have constraints on viewport movement and zoom. but it seems like a bit of a song and dance to get into a special “fly mode” for simple 3d navigation… shouldn’t the mouse wheel zoom infinitely when scrolled in the 3d view… why would it hit a point of diminishing returns or a limit… it just never strikes me as useful. Wow, i was having the same problem im new to blender and was getting quite annoyed… fly mode is effectively what i wanted. Say I have a hallway, and I simply want to see down the hallway, any of these methods don’t bring me to the end of the hallway, I just mean moving my view along in a “Y” sense, similar to how I can move the view simply left/right and up/down using CTRL and the arrow keys on the number pad, except only forward and back (Y).ĭoes this clear it up? is this even possible? Okay, I wanted to move my view, not the camera physically forward, as in the view orientation, zooming is not what I want because when I zoom or change lens size it alters the perspective without actually physically moving the view forward. Neither switching between orthographic or perspective is the solution I’m looking for either, maybe no one seems to understand what I am asking, although I’m sure I’m asking plain as day. I tried adjusting lens size, however when you adjust it and zoom in it makes the view similar to a fish eye lens look, stretching things improperly that are not actually stretched.
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